Blue Diamond Usb Driver

2020. 2. 10. 23:19카테고리 없음

  1. Blue Diamond Usb Driver
  2. Blue Diamond Usb To Serial Driver
  3. Blue Diamond Bluetooth Mini Usb Adapter Drivers
Blue diamond usb to serial driver

Main article: This section is intended to allow fast identification of USB receptacles (sockets) on equipment. Further diagrams and discussion of plugs and receptacles can be found in.

Receptacles (sockets) USB 1.0 1996 USB 2.0 2001 USB 2.0 Revised USB 3.0 2011 USB 3.1/3.2 2014/2017 187.5 kB/s 1.5 MB/s 60 MB/s 625 MB/s ( SuperSpeed) 1.25 GB/s 2.5 GB/s ( SuperSpeed+) Standard Type A Type A Type B Type B Mini Mini A Deprecated Mini B Mini AB Deprecated Micro Micro A. Similar to Micro B without chamfers.

Micro B Micro AB Similar to Micro B without chamfer. Full duplex Type C Objectives The Universal Serial Bus was developed to simplify and improve the interface between personal computers and peripheral devices, when compared with previously existing standard or ad-hoc proprietary interfaces. From the computer user's perspective, the USB interface improved ease of use in several ways.

The USB interface is self-configuring, so the user need not adjust settings on the device and interface for speed or data format, or configure, input/output addresses, or direct memory access channels. USB connectors are standardized at the host, so any peripheral can use any available receptacle.

USB takes full advantage of the additional processing power that can be economically put into peripheral devices so that they can manage themselves; USB devices often do not have user-adjustable interface settings. The USB interface is 'hot pluggable', meaning devices can be exchanged without rebooting the host computer. Small devices can be powered directly from the USB interface, displacing extra power supply cables. Because use of the USB logos is only permitted after compliance testing, the user can have confidence that a USB device will work as expected without extensive interaction with settings and configuration; the USB interface defines protocols for recovery from common errors, improving reliability over previous interfaces.

Installation of a device relying on the USB standard requires minimal operator action. When a device is plugged into a port on a running personal computer system, it is either entirely automatically configured using existing device drivers, or the system prompts the user to locate a driver which is then installed and configured automatically. For hardware manufacturers and software developers, the USB standard eliminates the requirement to develop proprietary interfaces to new peripherals.

The wide range of transfer speeds available from a USB interface suits devices ranging from keyboards and mice up to streaming video interfaces. A USB interface can be designed to provide the best available latency for time-critical functions, or can be set up to do background transfers of bulk data with little impact on system resources. The USB interface is generalized with no signal lines dedicated to only one function of one device. Limitations USB cables are limited in length, as the standard was meant to connect to peripherals on the same table-top, not between rooms or between buildings. However, a USB port can be connected to a gateway that accesses distant devices.

USB has a strict 'tree' topology and 'master-slave' protocol for addressing peripheral devices; peripheral devices cannot interact with one another except via the host, and two hosts cannot communicate over their USB ports directly. Some extension to this limitation is possible through. A host cannot 'broadcast' signals to all peripherals at once, each must be addressed individually. Some very high speed peripheral devices require sustained speeds not available in the USB standard. While converters exist between certain 'legacy' interfaces and USB, they may not provide full implementation of the legacy hardware; for example, a USB to parallel port converter may work well with a printer, but not with a scanner that requires bi-directional use of the data pins.

For a product developer, use of USB requires implementation of a complex protocol and implies an 'intelligent' controller in the peripheral device. Developers of USB devices intended for public sale generally must obtain a USB ID which requires a fee paid to the Implementers' Forum. Developers of products that use the USB specification must sign an agreement with Implementer's Forum. Use of the USB logos on the product require annual fees and membership in the organization. USB logo on the head of a standard A plug A group of seven companies began the development of USB in 1994:, and. The goal was to make it fundamentally easier to connect external devices to PCs by replacing the multitude of connectors at the back of PCs, addressing the usability issues of existing interfaces, and simplifying software configuration of all devices connected to USB, as well as permitting greater data rates for external devices. A team including worked on the standard at Intel; the first supporting USB were produced by Intel in 1995.

The original USB 1.0 specification, which was introduced in January 1996, defined data transfer rates of 1.5 Low Speed and 12 Mbit/s Full Speed. Microsoft provided OEM support for the devices. The first widely used version of USB was 1.1, which was released in September 1998. The 12 Mbit/s data rate was intended for higher-speed devices such as disk drives, and the lower 1.5 Mbit/s rate for low data rate devices such as. 's was the first mainstream product with USB and the iMac's success popularized USB itself.

Following Apple's design decision to remove all from the iMac, many PC manufacturers began building, which led to the broader PC market using USB as a standard. The USB 2.0 specification was released in April 2000 and was ratified by the (USB-IF) at the end of 2001., Intel, (now Nokia), NEC, and jointly led the initiative to develop a higher data transfer rate, with the resulting specification achieving 480 Mbit/s, 40 times as fast as the original USB 1.1 specification.

The specification was published on 12 November 2008. Its main goals were to increase the data transfer rate (up to 5 Gbit/s), decrease power consumption, increase power output, and be with USB 2.0. ( 3–1) USB 3.0 includes a new, higher speed bus called SuperSpeed in parallel with the USB 2.0 bus. ( 1–3) For this reason, the new version is also called SuperSpeed. The first USB 3.0 equipped devices were presented in January 2010. As of 2008, approximately 6 billion USB ports and interfaces were in the global marketplace, and about 2 billion were being sold each year. The USB 3.1 specification was published in July 2013.

In December 2014, USB-IF submitted USB 3.1, USB Power Delivery 2.0 and specifications to the ( – Audio, video and multimedia systems and equipment) for inclusion in the international standard IEC 62680 Universal Serial Bus interfaces for data and power, which is currently based on USB 2.0. The USB 3.2 specification was published in September 2017. USB 1.x Released in January 1996, USB 1.0 specified data rates of 1.5 Mbit/s (Low Bandwidth or Low Speed) and 12 Mbit/s (Full Speed).

Blue

It did not allow for extension cables or pass-through monitors, due to timing and power limitations. Few USB devices made it to the market until USB 1.1 was released in August 1998. USB 1.1 was the earliest revision that was widely adopted and led to what Microsoft designated the '. Neither USB 1.0 nor 1.1 specified a design for any connector smaller than the standard type A or type B. Though many designs for a miniaturised type B connector appeared on many peripherals, conformity to the USB 1.x standard was hampered by treating peripherals that had miniature connectors as though they had a tethered connection (that is: no plug or receptacle at the peripheral end). There was no known miniature type A connector until USB 2.0 (revision 1.01) introduced one. A USB 2.0 USB 2.0 was released in April 2000, adding a higher maximum of 480 Mbit/s (High Speed or High Bandwidth), in addition to the USB 1.x Full Speed signaling rate of 12 Mbit/s.

Due to bus access constraints, the effective throughput of the High Speed signaling rate is limited to 280 Mbit/s or 35 MB/s. Modifications to the USB specification have been made via (ECN). The SuperSpeed USB logo The USB 3.0 specification was released on 12 November 2008, with its management transferring from USB 3.0 Promoter Group to the USB Implementers Forum (USB-IF), and announced on 17 November 2008 at the SuperSpeed USB Developers Conference. USB 3.0 adds a SuperSpeed transfer mode, with associated backward compatible plugs, receptacles, and cables. SuperSpeed plugs and receptacles are identified with a distinct logo and blue inserts in standard format receptacles. The SuperSpeed bus provides for a transfer mode at a nominal rate of 5.0 Gbit/s, in addition to the three existing transfer modes. Its efficiency is dependent on a number of factors including physical symbol encoding and link level overhead.

At a 5 Gbit/s (625 Mbyte/s) signaling rate with 8b/10b encoding, the raw throughput is 500 Mbyte/s. When flow control, packet framing and protocol overhead are considered, it is realistic for 400 Mbyte/s (3.2 Gbit/s) or more to be delivered to an application. ( 4–19) Communication is in SuperSpeed transfer mode; earlier modes are half-duplex, arbitrated by the host. Low-power and high-power devices remain operational with this standard, but devices using SuperSpeed can take advantage of increased available current of between 150 mA and 900 mA, respectively. ( 9–9), released in July 2013, preserves the existing SuperSpeed transfer rate under a new label USB 3.1 Gen 1, and introduces a new SuperSpeed+ transfer mode, USB 3.1 Gen 2 with the maximum to 10 Gbit/s (1250 MB/s, twice the rate of USB 3.0), which reduces line encoding overhead to just 3% by changing the to, released in September 2017, preserves existing USB 3.1 SuperSpeed and SuperSpeed+ data modes but introduces two new SuperSpeed+ transfer modes over the connector with data rates of 10 and 20 Gbit/s (1250 and 2500 MB/s).

The increase in bandwidth is a result of multi-lane operation over existing wires that were intended for flip-flop capabilities of the Type-C connector. See also: Release name Release date Max. Power Note USB Battery Charging 1.0 2007-03-08 5 V, 1.5 A USB Battery Charging 1.1 2009-04-15 USB Battery Charging 1.2 2010-12-07 5 V, 5 A USB Power Delivery revision 1.0 (version 1.0) 2012-07-05 20 V, 5 A Using FSK protocol over bus power (V BUS) USB Power Delivery revision 1.0 (version 1.3) 2014-03-11 USB Type-C 1.0 2014-08-11 5 V, 3 A New connector and cable specification USB Power Delivery revision 2.0 (version 1.0) 2014-08-11 20 V, 5 A Using BMC protocol over communication channel (CC) on type-C cables. USB Type-C 1.1 2015-04-03 5 V, 3 A USB Power Delivery revision 2.0 (version 1.1) 2015-05-07 20 V, 5 A USB Power Delivery revision 2.0 (version 1.2) 2016-03-25 20 V, 5 A USB Power Delivery revision 3.0 (version 1.1) 2017-01-12 20 V, 5 A System design A USB system consists of a host with one or more downstream ports, and multiple peripherals, forming a tiered. Additional may be included, allowing up to five tiers. A USB host may have multiple controllers, each with one or more ports.

Up to 127 devices may be connected to a single host controller. ( 8–29) USB devices are linked in series through hubs. The hub built into the host controller is called root hub.

A USB device may consist of several logical sub-devices that are referred to as device functions. A composite device may provide several functions, for example, a (video device function) with a built-in microphone (audio device function). An alternative to this is, in which the host assigns each logical device a distinctive address and all logical devices connect to a built-in hub that connects to the physical USB cable. USB endpoints reside on the connected device: the channels to the host are referred to as pipes USB device communication is based on pipes (logical channels).

A pipe is a connection from the host controller to a logical entity, found on a device, and named an. Because pipes correspond to endpoints, the terms are sometimes used interchangeably. A USB device could have up to 32 endpoints (16 IN, 16 OUT), though it is rare to have so many. An endpoint is defined and numbered by the device during initialization (the period after physical connection called 'enumeration') and so is relatively permanent, whereas a pipe may be opened and closed. There are two types of pipe: stream and message. A message pipe is bi-directional and is used for control transfers. Message pipes are typically used for short, simple commands to the device, and a status response, used, for example, by the bus control pipe number 0.

Two USB 3.0 Standard-A receptacles (left) and two USB 2.0 Standard-A receptacles (right) on a computer's front panel Endpoints are grouped into interfaces and each interface is associated with a single device function. An exception to this is endpoint zero, which is used for device configuration and is not associated with any interface. A single device function composed of independently controlled interfaces is called a composite device. A composite device only has a single device address because the host only assigns a device address to a function.

When a USB device is first connected to a USB host, the USB device enumeration process is started. The enumeration starts by sending a reset signal to the USB device. The data rate of the USB device is determined during the reset signaling. After reset, the USB device's information is read by the host and the device is assigned a unique 7-bit address. If the device is supported by the host, the needed for communicating with the device are loaded and the device is set to a configured state. If the USB host is restarted, the enumeration process is repeated for all connected devices. The host controller directs traffic flow to devices, so no USB device can transfer any data on the bus without an explicit request from the host controller.

Driver

In USB 2.0, the host controller the bus for traffic, usually in a fashion. The throughput of each USB port is determined by the slower speed of either the USB port or the USB device connected to the port. High-speed USB 2.0 hubs contain devices called transaction translators that convert between high-speed USB 2.0 buses and full and low speed buses. There may be one translator per hub or per port.

Because there are two separate controllers in each USB 3.0 host, USB 3.0 devices transmit and receive at USB 3.0 data rates regardless of USB 2.0 or earlier devices connected to that host. Operating data rates for earlier devices are set in the legacy manner. Device classes The functionality of a USB device is defined by a class code sent to a USB host.

This allows the host to load software modules for the device and to support new devices from different manufacturers. Device classes include: Class Usage Description Examples, or exception 00 Device Unspecified Device class is unspecified, interface descriptors are used to determine needed drivers 01h Interface Audio, 02h Both, adapter,. See also:, and (MSC or UMS) standardizes connections to storage devices. At first intended for magnetic and optical drives, it has been extended to support. It has also been extended to support a wide variety of novel devices as many systems can be controlled with the familiar metaphor of file manipulation within directories. The process of making a novel device look like a familiar device is also known as extension.

The ability to boot a write-locked with a USB adapter is particularly advantageous for maintaining the integrity and non-corruptible, pristine state of the booting medium. Though most personal computers since mid-2004 can boot from USB mass storage devices, USB is not intended as a primary bus for a computer's internal storage. However, USB has the advantage of allowing, making it useful for mobile peripherals, including drives of various kinds. First conceived and still used today for optical storage devices ( drives, drives, etc.), several manufacturers offer external portable USB, or empty enclosures for disk drives. These offer performance comparable to internal drives, limited by the current number and types of attached USB devices, and by the upper limit of the USB interface. Other competing standards for external drive connectivity include, (IEEE 1394), and most recently.

Another use for USB mass storage devices is the portable execution of software applications (such as web browsers and VoIP clients) with no need to install them on the host computer. Media Transfer Protocol. See also: (MTP) was designed by to give higher-level access to a device's filesystem than USB mass storage, at the level of files rather than disk blocks. It also has optional features. MTP was designed for use with, but it has since been adopted as the primary storage access protocol of the from the version 4.1 Jelly Bean as well as Windows Phone 8 (Windows Phone 7 devices had used the Zune protocol—an evolution of MTP). The primary reason for this is that MTP does not require exclusive access to the storage device the way UMS does, alleviating potential problems should an Android program request the storage while it is attached to a computer.

The main drawback is that MTP is not as well supported outside of Windows operating systems. Human interface devices. Main article: Joysticks, keypads, tablets and other human-interface devices (HIDs) are also progressively migrating from MIDI, and PC connectors to USB. USB mice and keyboards can usually be used with older computers that have with the aid of a small USB-to-PS/2 adapter. For mice and keyboards with dual-protocol support, an adaptor that contains no may be used: the hardware in the USB keyboard or mouse is designed to detect whether it is connected to a USB or PS/2 port, and communicate using the appropriate protocol. Converters also exist that connect PS/2 keyboards and mice (usually one of each) to a USB port. These devices present two HID endpoints to the system and use a to perform bidirectional data translation between the two standards.

Device Firmware Upgrade Device Firmware Upgrade (DFU) is a vendor- and device-independent mechanism for upgrading the of USB devices with improved versions provided by their manufacturers, offering (for example) a way to deploy firmware bug fixes. During the firmware upgrade operation, USB devices change their operating mode effectively becoming a programmer. Any class of USB device can implement this capability by following the official DFU specifications. In addition to its intended legitimate purposes, DFU can also be exploited by uploading maliciously crafted firmware that causes USB devices to spoof various other device types; one such exploiting approach is known as. Audio streaming The USB Device Working Group has laid out specifications for audio streaming, and specific standards have been developed and implemented for audio class uses, such as microphones, speakers, headsets, telephones, musical instruments, etc. The DWG has published three versions of audio device specifications: Audio 1.0, 2.0, and 3.0, referred to as 'UAC' or 'ADC'. UAC 2.0 introduced support for High Speed USB (in addition to Full Speed), allowing greater bandwidth for multi-channel interfaces, higher sample rates, lower inherent latency, and 8× improvement in timing resolution in synchronous and adaptive modes.

UAC2 also introduces the concept of clock domains, which provides information to the host about which input and output terminals derive their clocks from the same source, as well as improved support for audio encodings like, audio effects, channel clustering, user controls, and device descriptions. UAC 3.0 primarily introduces improvements for portable devices, such as reduced power usage by bursting the data and staying in low power mode more often, and power domains for different components of the device, allowing them to be shut down when not in use. UAC 1.0 devices are still common, however, due to their cross-platform driverless compatibility, and 's failure to implement UAC 2.0 for over a decade after its publication. Also only implements a subset of UAC 1.0. UAC 2.0 is supported by, and. USB provides three isochronous (fixed-bandwidth) synchronization types, all of which are used by audio devices:. Asynchronous — The ADC or DAC are not synced to the host computer's clock at all, operating off a free-running clock local to the device.

Synchronous — The device's clock is synced to the USB start-of-frame (SOF) or Bus Interval signals. For instance, this can require syncing a 11.2896 MHz clock to a 1 kHz SOF signal, a large frequency multiplication. Adaptive — The device's clock is synced to the amount of data sent per frame by the host While the USB spec originally described asynchronous mode being used in 'low cost speakers' and adaptive mode in 'high-end digital speakers', the opposite perception exists in the world, where asynchronous mode is advertised as a feature, and adaptive/synchronous modes have a bad reputation. In reality, all the types can be high-quality or low-quality, depending on the quality of their engineering and the application. Asynchronous has the benefit of being untied from the computer's clock, but the disadvantage of requiring when combining multiple sources.

Connectors. “USB” extension cable (Extension cables are by definition not USB-compliant.) By design, it is difficult to insert a USB plug into its receptacle incorrectly. The USB specification requires that the cable plug and receptacle be marked so the user can recognize the proper orientation. The type-C plug is reversible. USB cables and small USB devices are held in place by the gripping force from the receptacle, with no screws, clips, or thumb-turns as some connectors use.

The different A and B plugs prevent accidentally connecting two power sources. However, some of this directed topology is lost with the advent of multi-purpose USB connections (such as in smartphones, and USB-powered Wi-Fi routers), which require A-to-A, B-to-B, and sometimes Y/splitter cables. USB connector types multiplied as the specification progressed. The original USB specification detailed standard-A and standard-B plugs and receptacles. The connectors were different so that users could not connect one computer receptacle to another. The data pins in the standard plugs are recessed compared to the power pins,so that the device can power up before establishing a data connection.

Some devices operate in different modes depending on whether the data connection is made. Charging docks supply power and do not include a host device or data pins, allowing any capable USB device to charge or operate from a standard USB cable. Charging cables provide power connections, but not data. In a charge-only cable, the data wires are shorted at the device end, otherwise the device may reject the charger as unsuitable.

Main article: The USB 1.1 standard specifies that a standard cable can have a maximum length of 5 meters (16 ft 5 in) with devices operating at full speed (12 Mbit/s), and a maximum length of 3 meters (9 ft 10 in) with devices operating at low speed (1.5 Mbit/s). USB 2.0 provides for a maximum cable length of 5 meters (16 ft 5 in) for devices running at high speed (480 Mbit/s). The USB 3.0 standard does not directly specify a maximum cable length, requiring only that all cables meet an electrical specification: for copper cabling with 26 wires the maximum practical length is 3 meters (9 ft 10 in). Main article: USB supplies power at 5 V ± 5% to power USB downstream devices.

Low-power and high-power devices Low-power devices (such as a typical USB keyboard) may draw at most 1 unit load (1 unit load is 100 mA for USB devices up to USB 2.0, while USB 3.0 defines a unit load as 150 mA), and all devices must act as Low-power devices when starting out as unconfigured. High-power devices (such as a typical 2.5-inch USB Hard Drive) draw at least 1 unit load and at most 5 unit loads (500 mA) for devices up to USB 2.0 or 6 unit loads (900 mA) for SuperSpeed devices. USB power standards Specification Current Voltage Power (max.) Low-power device 100 mA 5 V 0.50 W Low-power SuperSpeed (USB 3.0) device 150 mA 5 V 0.75 W High-power device 500 mA 5 V 2.5 W High-power SuperSpeed (USB 3.0) device 900 mA 5 V 4.5 W Multi-lane SuperSpeed (USB 3.2 Gen x2) device 1.5 A 5 V 7.5 W Battery Charging (BC) 1.2 1.5 A 5 V 7.5 W Type-C 1.5 A 5 V 7.5 W 3 A 5 V 15 W Power Delivery 2.0 Micro-USB 3 A 20 V 60 W Power Delivery 2.0 Type-A/B/C 5 A 20 V 100 W. ^ The V BUS supply from a low-powered hub port may drop to 4.40 V. Up to five unit loads; with non-SuperSpeed devices, one unit load is 100 mA. Up to six unit loads; with SuperSpeed devices, one unit load is 150 mA.

Up to six unit loads; with multi-lane devices, one unit load is 250 mA. Requires active PD 5 A cable. To recognize Battery Charging, a dedicated charging port places a resistance not exceeding 200 Ω across the D+ and D− terminals. In addition to standard USB, there is a proprietary high-powered system known as, developed in the 1990s, and mainly used in point-of-sale terminals such as cash registers. Signaling. Main article: Electrical specification USB signals are transmitted using on a data cable with 90 ± 15%.

Low-speed (LS) and Full-speed (FS) modes use a single data pair, labelled D+ and D−, in. Transmitted signal levels are 0.0–0.3 V for logical low, and 2.8–3.6 V for logical high level. The signal lines are not. High-speed (HS) mode uses the same wire pair, but with different electrical conventions. Lower signal voltages of −10 to 10 mV for low and 360 to 440 mV for logical high level, and termination of 45 Ω to ground or 90 Ω differential to match the data cable impedance. SuperSpeed (SS) adds two additional pairs of shielded twisted wire (and new, mostly compatible expanded connectors). These are dedicated to full-duplex SuperSpeed operation.

The half-duplex lines are still used for configuration. SuperSpeed+ (SS+) uses increased data rate (Gen 2x1 mode) and/or the additional lane in the Type-C connector (Gen 1x2 and Gen 2x2 mode). A USB connection is always between a host or hub at the A connector end, and a device or hub's 'upstream' port at the other end.

Protocol layer. The Wireless USB logo The USB Implementers Forum is working on a standard based on the USB protocol. is a cable-replacement technology, and uses for data rates of up to 480 Mbit/s. Is a chip-to-chip variant that eliminates the conventional transceivers found in normal USB. The HSIC uses about 50% less power and 75% less area compared to USB 2.0. Comparisons with other connection methods FireWire At first, USB was considered a complement to (FireWire) technology, which was designed as a high-bandwidth serial bus that efficiently interconnects peripherals such as disk drives, audio interfaces, and video equipment. In the initial design, USB operated at a far lower data rate and used less sophisticated hardware.

It was suitable for small peripherals such as keyboards and pointing devices. The most significant technical differences between FireWire and USB include:. USB networks use a topology, while IEEE 1394 networks use a topology. USB 1.0, 1.1, and 2.0 use a 'speak-when-spoken-to' protocol, meaning that each peripheral communicates with the host when the host specifically requests it to communicate. USB 3.0 allows for device-initiated communications towards the host. A FireWire device can communicate with any other node at any time, subject to network conditions. A USB network relies on a single host at the top of the tree to control the network.

All communications are between the host and one peripheral. In a FireWire network, any capable node can control the network.

USB runs with a 5 power line, while FireWire in current implementations supplies 12 V and theoretically can supply up to 30 V. Standard USB hub ports can provide from the typical 500 mA/2.5 W of current, only 100 mA from non-hub ports. USB 3.0 and USB On-The-Go supply 1.8 A/9.0 W (for dedicated battery charging, 1.5 A/7.5 W full bandwidth or 900 mA/4.5 W high bandwidth), while FireWire can in theory supply up to 60 watts of power, although 10 to 20 watts is more typical. These and other differences reflect the differing design goals of the two buses: USB was designed for simplicity and low cost, while FireWire was designed for high performance, particularly in time-sensitive applications such as audio and video. Although similar in theoretical maximum transfer rate, FireWire 400 is faster than USB 2.0 high-bandwidth in real-use, especially in high-bandwidth use such as external hard drives.

The newer FireWire 800 standard is twice as fast as FireWire 400 and faster than USB 2.0 high-bandwidth both theoretically and practically. However, FireWire's speed advantages rely on low-level techniques such as (DMA), which in turn have created opportunities for security exploits such as the.

The chipset and drivers used to implement USB and FireWire have a crucial impact on how much of the bandwidth prescribed by the specification is achieved in the real world, along with compatibility with peripherals. Ethernet The IEEE 802.3af (PoE) standard specifies a more elaborate power negotiation scheme than powered USB.

It operates at 48 V and can supply more power (up to 12.95 W, PoE+ 25.5 W) over a cable up to 100 meters compared to USB 2.0, which provides 2.5 W with a maximum cable length of 5 meters. This has made PoE popular for telephones, and other networked devices within buildings. However, USB is cheaper than PoE provided that the distance is short and power demand is low. Standards require electrical isolation between the networked device (computer, phone, etc.) and the network cable up to 1500 V AC or 2250 V DC for 60 seconds. USB has no such requirement as it was designed for peripherals closely associated with a host computer, and in fact it connects the peripheral and host grounds. This gives Ethernet a significant safety advantage over USB with peripherals such as cable and DSL modems connected to external wiring that can assume hazardous voltages under certain fault conditions. MIDI The allows Music Instrument Digital Interface music data to be sent over USB.

Blue Diamond Usb Driver

The MIDI capability is extended to allow up to sixteen simultaneous virtual MIDI cables, each of which can carry the usual MIDI sixteen channels and clocks. USB is competitive for low-cost and physically adjacent devices. However, Power over Ethernet and the plug standard have an advantage in high-end devices that may have long cables. USB can cause problems between equipment, because it connects ground references on both transceivers. By contrast, the MIDI plug standard and have built-in isolation to 500 V or more. ESATA/eSATAp The connector is a more robust connector, intended for connection to external hard drives and SSDs.

ESATA's transfer rate (up to 6 Gbit/s) is similar to that of USB 3.0 (up to 5 Gbit/s on current devices; 10 Gbit/s speeds via USB 3.1, announced on 31 July 2013). A device connected by eSATA appears as an ordinary SATA device, giving both full performance and full compatibility associated with internal drives. ESATA does not supply power to external devices. This is an increasing disadvantage compared to USB. Even though USB 3.0's 4.5 W is sometimes insufficient to power external hard drives, technology is advancing and external drives gradually need less power, diminishing the eSATA advantage. (power over eSATA; aka ESATA/USB) is a connector introduced in 2009 that supplies power to attached devices using a new, backward compatible, connector. On a notebook eSATAp usually supplies only 5 V to power a 2.5-inch HDD/SSD; on a desktop workstation it can additionally supply 12 V to power larger devices including 3.5-inch HDD/SSD and 5.25-inch optical drives.

Blue Diamond Usb To Serial Driver

ESATAp support can be added to a desktop machine in the form of a bracket connecting the motherboard SATA, power, and USB resources. ESATA, like USB, supports, although this might be limited by OS drivers and device firmware. Thunderbolt combines and into a new serial data interface. Original Thunderbolt implementations have two channels, each with a transfer speed of 10 Gbit/s, resulting in an aggregate unidirectional bandwidth of 20 Gbit/s. Uses link aggregation to combine the two 10 Gbit/s channels into one bi-directional 20 Gbit/s channel.

Blue Diamond Bluetooth Mini Usb Adapter Drivers

Uses the connector. Thunderbolt 3 has one 40 Gbit/s channel. Interoperability.